Main public logs
Jump to navigation
Jump to search
Combined display of all available logs of Refractor 2 - Technical Information Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:15, 7 January 2025 BftechAdmin talk contribs created page BF2 Internals (Created page with "The BF2 engine has been written in C++ and also make heavy use of STL. {{tip}} All virtual functions on this page are in the order they are defined in the vtable unless otherwise specified. == Reference Counting == A lot of the internal components of the game use intrusive reference counting through inheritance. The base class would look something like this: <pre> class RefCounted { public: RefCounted() : m_refCount(1) {} virtual int addRef() { return...")